Font differences between touchGfx and simulator/code loaded on board
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‎2019-10-17 6:26 AM
I can't understand why a give text with a given font looks different (also in size) from theTouchGfx GUI and the simulator, or the code loaded into board.
I don't need so i never change font in my app( is that even possible?) so i can't undestand why this is happening, for sure is not some of my code i forgot i've written...
as you can see the in the left image (a touchGfx screenshot) the text have a different font and size than righ image (a simulator screenshots, but also code loaded into board looks the same as simulator)
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TouchGFX
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‎2019-10-21 7:20 AM
I don't really understand that either. That shouldn't be possible because the generated code is the same for any platform and touchgfx processes it the same. Which one is the correct one (as defined in text sheet)? Can you share the project? or at least the text sheet?
/Martin
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‎2019-10-21 7:33 AM
sure, i'll send you my application via pvt. Thanks
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‎2019-10-21 8:14 AM
i'm having some weird errors and i can't run a proper clean on my project, so my application weight more than the maximum i can upload... i will fix those problems (tomorrow) and then sendit to you.
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‎2019-11-06 6:02 AM
By the way, what board is this? I have the project now.
/Martin
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‎2019-11-06 6:08 AM
stm32f746g disco
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‎2019-11-06 6:13 AM
Thanks.
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‎2019-11-07 1:57 AM
Hi, Emil from the TouchGFX team here.
I have tested your project and unfortunately are we not able to recreate the issue with line break, but inserting a line break in the text should help.
Regarding the placement of the text, it is sometimes placed different, since the GUI is not rendered in the same way as Touchgfx.
Normally i would remove the auto-size from the text area and adjust the position until the text is displayed in the desired way in the simulator.
/Emil
