2024-11-22 09:19 AM
I have two buttons on Screen1. Both interactions change screen to Screen2.
Can I determine which button was pressed when in Screen2View::setup?
Or do I need to use a separate virtual functions and then create a variable setting the button called?
2024-11-22 10:16 AM
Go create a widget or a screen with many flex buttons.
In the base class you will see how the source of the button are detected.
void *::flexButtonCallbackHandler(const touchgfx::AbstractButtonContainer& src)
2024-11-22 11:45 AM
I see the flexButtonCallback in Screen1ViewBase.cpp.
I am trying to break on this section to follow when I press button, but only breaks when I return to screen, not button press.
Sorry, I am not familiar with how to use this callback or handler, any help would be appreciated!
2024-11-22 11:48 AM
wait, I see in the handler it shows each button..... I will try to make a variable that saves which button was pressed so that after the data is input in screen2 I can return the data the correct flexbutton text area.
2024-11-22 04:09 PM
How can I save which button was pressed in the Model before the screen is changed?
In the base view it shows which button was pressed, but how can I save that button into a variable using MVP ( I assume this would be the correct way) before the screen is changed. then be able to access that variable when I return to screen 1?
void Screen1ViewBase::flexButtonCallbackHandler(const touchgfx::AbstractButtonContainer& src)
{
if (&src== &flexButtonNum10s)
{
//Interaction1
//When flexButtonNum10s clicked change screen to Screen2
//Go to Screen2 with no screen transition
application().gotoScreen2ScreenNoTransition();
}
if (&src== &flexButtonNum1s)
{
//Interaction2
//When flexButtonNum1s clicked change screen to Screen2
//Go to Screen2 with no screen transition
application().gotoScreen2ScreenNoTransition();
}
}