My application requires a resistive lcd. Is anyone familiar with trying to replace the existing capactive lcd with a resistive lcd?
I have seen some resistive lcds with a similar 40 pin connection, but the I2C interface (pins 37-40) are the resi...
I have developed as much as I can using a stm32F746G-disco. Now I need to make a custom board. I need to be able to allow for firmware updates on the custom board. I will use st-link for most of my development, but would like to leave that it off ...
I want to create a scrollWheel that has 3 preset options. Option A, Option B, and Option A&BThe issue I have is that I can never get itemIndex = 1 in scrollWheelUpdateItem callback , only index 0 and 2. Also, after I first change wheel, it takes ...
I cannot get scrollWheelUpdateItem callback to fire when the scrollWheel is moved. void Button1MenuView::scrollWheelUpdateItem(MenuElement& item, int16_t itemIndex)
{
// Override and implement this function in Button1Menu
item.setNumber(itemInd...
I am confused where my source file should be stored. It seems that I have duplicate files stored in multiple locations. Some seem to get updated together and some don't!For instance I have a main.h file stored here-> FJB_KEYPAD_R5\STM32CubeIDE\Appli...
Thank you for your help! I see that the <value> (0,1,2) is being updated correctly from ScrollWheel. I am not understanding how the ScrollWheel is sending the S1,S2,S3 index to the <value>? How is the Scrollwheel linked to textArea2?
I changed from a scrollWheel to a scrollList. I get exact same results. 1) How might I implement setitemselectedcallback in my existing code? I tried below, but will not trigger?2) Also, I need to initialize the scrollList. How can I do this in B...
I increased the size of the scrollWheel window (still making it only show one item) it responds much better and I do now get valid itemIndex, accept the index number does agree to what I thought it should be.In other words, I assume Option A should ...
I figured it out. I had a 3 item wheel and all three were being shown. I made the scrollWheel smaller so only one item is shown, so now when I scroll the wheel to the next item it triggers.