2020-12-04 02:07 AM
Hello,
I implemented the demo animation described in the CircleProgress example.
Everything works correctly with the simulator.
On the target, a crash occurs after calling the circleProgress.setValue (nextValue).
The crash occurs even if the initial value of the circle is different from 0 and in this case I don't see anything on the display.
How to solve?
Best Regards
/Antonello
2020-12-04 08:40 AM
Maybe you dont have canvas buffer or is small, try size it up.
2020-12-07 12:17 AM
Thanks @MM..1, i tried, but without success!
I selected "Override default buffer size" in Screen1 with the CircleProgess widget. I have tried with very large values (20000).
The CanvasWidgetRenderer::setWriteMemoryUsageReport(true) function in the simulator report "CWR requires 1600 bytes".
2020-12-31 06:36 AM
When I have had crashing with the painters, it was because I was trying to use an L8 and the painter being generated by the Designer wasn't an L8. This was fixed in version 4.15.0, however.