"LCD parallel Interface" is just ST's marketing trying to sell mcus with no specific LCD-related functionality, but having FMC/FSMC so that an external LCD controller (or LCD module with controller) can be interfaced through parallel external memory bus.
> Is there a significant difference in fps or processing consumption between an MCU with the LCD parallel Interface and an MCU with NO display controller?
This is a tricky question, and there is no single and simple answer, as it depends on many factors, e.g. expected type(s) of graphics features (e.g. color depth, requirement to support various formats, layering/transparency, windowing, scrolling, other bitblt features); bus widths, involved memories data widths and latencies, capabilities of used internal and/or external controller(s)... [EDIT] that was answer to a different question, "difference between MCU with "LCD parallel interface" vs. mcu with integrated LCD controller (LTDC) [/EDIT]
As I've said above, "LCD parallel interface" means NO display controller.
JW