2026-01-08 10:01 PM - last edited on 2026-01-12 3:38 AM by Andrew Neil
Hi, its my first post
Let me introduce myself, my name is Manuel, I am from Spain (English is not my native language) and I have joined the forum looking for help.
My profile is that of a maker with very little programming experience (an AI maker). AI helped me a lot to make the programs
I’m migrating a project from Arduino to an STM32 Blackpill; I managed to get it working on Arduino.
Sim racing pedals
The pedals are a potentiometer (for the accelerator) and a loaded cell (for the brake).
Well, what I thought would be the hardest thing to do—getting the STM32 Blackpill to “read” those sensors—I’ve managed to do. I press buttons on the console and see the changes… but what was easy on Arduino—turning it into a game display for Windows—I’m not being able to do on the STM32… the libraries that Gemini recommends are either missing or don’t work…
I’m looking for help getting Windows to recognize my STM32 as a gaming device. I thought this part would be easier; the Blackpill model is supposed to communicate well with Windows via USB… but so far I haven’t been able to.
Can anyone recommend a resource to help me get Windows to recognize the STM32 Blackpill as a game device? Libraries, tutorials, anything.
Thanks in advance.
2026-01-12 3:21 AM
> As I mentioned, USB isn't really a beginner's project - so do be sure to take some time learning the basics before jumping into it.
I would definitely second that.