2024-11-16 06:49 PM - last edited on 2024-11-17 10:26 AM by Peter BENSCH
Hi,
Is there anyway I can add more dynamic gesture to Gesture Kit ULD?
Currently What I see is that it supports up to UP, DOWN, LEFT, RIGHT, TAP, and Double TAP.
If there is a way, could you share what is the process of it?
Thank you.
Solved! Go to Solution.
2024-11-17 11:48 PM
Hi,
You're right, our library is supporting all these 6 motion gestures.
Inside this library, there is another advanced feature: Hand Tracking. You can evaluate how accurate and powerful is this feature with our GUI and the handtracking widget. We are more accurate than 8x8 resolution thanks to the algorithm used.
This algorithm will return the hand position and the hand speed, it's very useful to develop new dynamic gestures.
Regards,
Yann
2024-11-17 11:48 PM
Hi,
You're right, our library is supporting all these 6 motion gestures.
Inside this library, there is another advanced feature: Hand Tracking. You can evaluate how accurate and powerful is this feature with our GUI and the handtracking widget. We are more accurate than 8x8 resolution thanks to the algorithm used.
This algorithm will return the hand position and the hand speed, it's very useful to develop new dynamic gestures.
Regards,
Yann
2024-11-18 12:31 AM
Hi,
Is there a way to add a dynamic gesture like away from the sensor, something like opposite of tap?
If I can, is there any documentation that I can take a look?
Best,
Ganbolede
2024-11-18 07:20 AM
The gesture kit - referred to by Yann is a function you call after each range. In order to detect the swipe, it needs to know the hand position - and tracks it.
It returns the location of the hand. It's simple enough to use this information to look for an increasing z distance.
But let us suppose that you are NOT looking for a hand.
You can find the zone with the shortest distance in each range. You can monitor it to see if it increases. If it does, something is moving away from your sensor.
There is even a motion detect feature you can set to only interrupt you if there is motion. You can use that to save a lot of compute power when nothing of interest is moving in the field of view.
- john