2024-07-08 12:04 AM
How to change the alignment of textarea from the default style set in touchgfx designer?
In touchgfx designer(Version:4.21.3) I have set to Left alignment. I use this textarea for multiple purposes, for few I need to set to Left alignment and for few I need to set to Right alignment. I tried using ' textArea.setTextAlignment(TEXT_ALIGNMENT_RIGHT);' but it says set alignment is not a member.
Solved! Go to Solution.
2024-07-08 08:43 AM - edited 2024-07-08 08:44 AM
2024-07-08 09:06 AM - edited 2024-07-08 09:07 AM
Thanks for the solution @ferro and Thanks for the suggestions @GaetanGodart . I have found the solution for left, right alignments(I need only left, right alignment).
Solution:
1. I have declared in Texts section as 'T_ALIGN_LEFT',' T_ALIGN_RIGHT' Ids text is "<>" with different alignment in designer.
2. Where ever, I wanted to set to Right Alignment, I'm writing code as
3. And using this code to set it back to Left alignment whereever required:
2024-11-27 07:42 AM
Hi,
To be a reference for the others, can you please be more clear about how it is resolved?
I define my text areas in the code (since, in the beginning it is unknown that how many text areas will be needed).
In the .hpp I have:
touchgfx::TextAreaWithOneWildcard Line[100][10];
in the View.cpp, I have something like:
Line[i][j].setPosition(50+(j)*90, (i*24+5), 90, 24);
Line[i][j].setColor(touchgfx::Color::getColorFromRGB(255, 255, 255));
Line[i][j].setLinespacing(0);
snprintf(swap, 10, "%lu",aTemp[i][j]);
Unicode::strncpy(dst, swap, 10);
Unicode::snprintf(TextBuffer[i][j], 10, dst);
Line[i][j].setWildcard(TextBuffer[i][j]);
Line[i][j].setTypedText(touchgfx::TypedText(T_RESOURCEID1));
Line[i][j].setTypedText( touchgfx::TypedText(T_ALIGN_CENTER));
EditorContainer.add(Line[i][j]);
Line[i][j].invalidate();
It doesn't compile and gives error for the line that has this T_ALIGN_CENTER. it says:
'T_ALIGN_CENTER' was not declared in this scope
What am I doing wrong?
Thanks
2024-11-27 07:54 AM
Hi,
1. missing
#include <texts/TextKeysAndLanguages.hpp>
2. or ALIGN_CENTER is missing in Text view:
If not then past here compiler error screenshot please
2024-11-27 08:05 AM
Hi Ferro,
Number 2 was missing.
I added a new group, "ResourceID2" and made it center_aligned in the Designer. And then i my code wrote:
Line[i][j].setTypedText(touchgfx::TypedText(T_RESOURCEID2));
Everything with this ResourceId2 is now centered.
Thank you.