2025-01-30 1:13 PM
Hi,
I was able to successfully use arm_math.h in stm32cubeIDE and I did the same for the touchgfx application generated cubeIDE project.
But when I tried compiling the same with touchgfx , it was showing an error "arm_math.h" not found however , building the stm32cubeIDE project generated by touchgfx builds fine.
I am totally lost how to integrate DSP library to touchgfx so it can flash along with UI
Solved! Go to Solution.
2025-01-30 2:23 PM
Check out this example:
https://github.com/HanzoutiMehdi/fft_touchgfx_stm32h7
A link to the video
2025-01-30 2:06 PM
Hello,
Maybe this article can help you.
2025-01-30 2:12 PM
Thank you for responding.
I had followed the same while setting up stm32cubeide. problem is that touchgfx doesn't see those and uses a different make files to build project.
Basically touchgfx needs to see the config that stm32cubeide compiler settings/ include paths etc. I am so. confused why touchgfx uses a different makefile for building project.
2025-01-30 2:23 PM
Check out this example:
https://github.com/HanzoutiMehdi/fft_touchgfx_stm32h7
A link to the video
2025-01-31 2:54 PM
Thank you!
Although my issue was not with FFT library.
I found the solution for my own problem
- Do not press flash on Touchgfx Designer
-After Generating code from Touchgfx Designer, just edit in stm32cubeide as usual and flash from stm32cubeide (not touchgfx Designer)