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stm32h7b3i-dk : How to add arm_math / dsp to touchgfx application

AmrithHN
Associate III

Hi,

I was able to successfully use arm_math.h in stm32cubeIDE and I did the same for the touchgfx application generated cubeIDE project.

But when I tried compiling the same with touchgfx , it was showing an error  "arm_math.h" not found however , building the stm32cubeIDE project generated by touchgfx builds fine.

 

I am totally lost how to integrate DSP library to touchgfx so it can flash along with UI

1 ACCEPTED SOLUTION

Accepted Solutions

Check out this example:

https://github.com/HanzoutiMehdi/fft_touchgfx_stm32h7

A link to the video 

To give better visibility on the answered topics, please click on "Accept as Solution" on the reply which solved your issue or answered your question.

View solution in original post

4 REPLIES 4
mƎALLEm
ST Employee

Hello,

Maybe this article can help you.

To give better visibility on the answered topics, please click on "Accept as Solution" on the reply which solved your issue or answered your question.

Thank you for responding.

 

I had followed the same while setting up stm32cubeide. problem is that touchgfx doesn't see those and uses a different make files to build project.

 

Basically touchgfx needs to see the config that stm32cubeide compiler settings/ include paths etc. I am so. confused why touchgfx uses a different makefile for building project.

Check out this example:

https://github.com/HanzoutiMehdi/fft_touchgfx_stm32h7

A link to the video 

To give better visibility on the answered topics, please click on "Accept as Solution" on the reply which solved your issue or answered your question.

Thank you!

Although my issue was not with FFT library.

I found the solution for my own problem

- Do not press flash on Touchgfx Designer

-After Generating code from Touchgfx Designer, just edit in stm32cubeide as usual and flash from stm32cubeide (not touchgfx Designer)