2023-06-22 06:48 PM
Hi,
I'm using TouchGFX to develop an application, using mostly static screens. But I have a requirement to produce a runtime splash screen and idle screen from user-supplied images read from SD card or stored in flash. I can do this without too much problem, and have it working with either BMP or JPEG images from both sources.
But to use the hardware acceleration peripherals (JPEG and DMA2D) I have had to disable their use in the TouchGFX configuration.
2024-03-04 03:36 AM
Hi, did you find a solution?
2024-03-04 02:13 PM
Short answer - no.
I think it only affects performance in TouchGFX with video decoding though. Nothing noticeable otherwise, and all graphics resources directly used by TouchGFX are pre-compiled into the necessary bitmaps anyway. So I use the JPEG decoder and set TouchGFX to use software support - which it never uses.