STM32H7 Dual Core -> Additional Software support availability ?
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2020-04-07 12:41 PM
Hello,
Do you have timeline for STM32H7 Dual Core -> Additional Software support available.
when it will be available? I am interested in X-Cube-TouchGFX.
Thanks
Tushar
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STM32CubeMX
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STM32H7 Series
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TouchGFX
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2020-04-21 1:15 AM
@tushar_tp
I talked to CubeMX Team about this yesterday and i was told Q4 2020.
/Martin
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2020-04-21 1:01 AM
Hello @tushar_tp
Packs are not supported with H7 dual Core in STM32CubeMX.
So far, we don't have a plan to do that.
Best regards,
Nesrine
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2020-04-21 1:15 AM
@tushar_tp
I talked to CubeMX Team about this yesterday and i was told Q4 2020.
/Martin
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2021-01-08 2:35 AM
Hi,
I am also interested in X-Cube-TouchGFX for dual core STM32H747. Now we have Q1/2021.
@Martin KJELDSEN can you please check the availability again?
Thanks in advance.
/Markus
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2021-01-08 4:22 AM
Hi Markus,
I have answered this in another post :
With the release of CubeMX 6.1 dual core projects handle additional softwares. The TouchGFX team is currently working on having the TouchGFX Generator support dual cores. There are no estimated delivery date I am aware of unfortunately.
Best regards,
Romain
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2021-01-11 12:34 AM
Atually, we're _hoping_ to have it done for an end of january patch release.
/Martin
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2021-01-11 1:40 AM
Hi Romain, I tried CubeMX6.1 but when I select 747disco-kit, it shows touchgfx can't be used with selected MCU. Could you check that again?
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2021-01-11 2:03 AM
You can't enable it, because i disabled it since it wasn't working properly for 4.16 (was not supposed to be available). We're working on adding support now that cubemx supports dual cores for Additional Software packs.
/Martin
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2021-01-11 7:56 AM
Thanks for your info. Do you have specific timeline for this?
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2021-01-12 12:40 AM
We are hoping to have the TouchGFX Generatior supporting dual cores by the end of january. We will then work on updating the application templates for the STM32H747-disco kit and other dual core kits. Until the ATs are updated you will still be able to start a TouchGFX project but you will need to configure it yourself.
/Romain
