2025-04-16 2:18 PM
I have three buttons who's wild card text I change programatically. When I do so, the alignment of the text changes from centre-aligned to left-aligned.
Before:
After:
A) How do I prevent that from happening?
OR
B) How do I change the alignment to centre-aligned programmatically?
This is my code:
// Elsewhere:
typedef struct _Parameters {
ThingA thingA;
ThingB thingB;
ThingC thingC;
} Parameters;
const touchgfx::TypedText ThingANames[] = {
T_TEXTA,
T_TEXTAA,
T_TEXTAAA,
T_TEXTERROR,
T_TEXTNONE
};
// Here
void selectThingsView::setupScreen()
{
selectTubingCustomViewBase::setupScreen();
Parameters parameters = presenter->getParameters();
buttonSelectThingA.setWildcardText(ThingANames[static_cast<int>(parameters.thingA)]);
buttonSelectThingA.invalidate();
}
Thanks,
Julia
2025-04-16 2:57 PM
My button settings, should they be helpful in debugging:
2025-04-17 12:31 AM - edited 2025-04-17 12:41 AM
Not sure how you code works but the alignment is set in Text view, so your TypedTextIds in 'Before' pic have got different alignment from 'After'.
And I think this
const touchgfx::TypedText ThingANames[]
should be
const touchgfx::TypedTextId ThingANames[]
I understand now the 'const touchgfx::TypedText ThingANames[]'.
Maybe if you could share the example you quote.
2025-04-17 5:49 AM - edited 2025-04-17 10:24 AM
This example might help
https://community.st.com/t5/stm32-mcus-touchgfx-and-gui/text-area-alignment-change/m-p/694806
Maybe this ...
... will be available soon. At the moment the alignment is hardcoded - even the structure members are const.
\touchgfx\TypedText.hpp
\generated\texts\src\TypedTextDatabase.cpp
2025-04-17 9:21 AM
Thanks, @ferro , I appreciate your help.
Like Bhavya, I sometimes need the alignment left and sometimes centered. Unfortunately, I am using a button and not a TextArea.
I will do with a left-aligned prototype for now and fix this for the final product once the TouchGFX folks add programmatic alignment - I didn't know this work was slated, thank you for sharing!
Julia
2025-04-17 10:21 AM
No problem @jchernus-fikst
"I sometimes need the alignment left and sometimes centered. Unfortunately, I am using a button and not a TextArea."
Do not know what is the diffrence between Button vs TextArea. I'll have a look.
The problem seems to be in the text beeing wrogly aligned right ? Could you not have texts with all 3 alignments and use the correct one ?
2025-04-17 10:31 AM
2025-04-17 10:34 AM
I can but it's messy and requires greater overhead to maintain, I'm okay waiting until they release the feature!
2025-04-17 11:13 AM - edited 2025-04-17 11:17 AM
"I am using a button and not a TextArea."
But FlexButton uses TextArea and also provides access to wildcared buffer. So you do not use
buttonSelectThingA.setWildcardText ()
but change content of the TextArea buffer. In the same way as you use TexAreaWildCard widget.
https://support.touchgfx.com/docs/api/classes/classtouchgfx_1_1_text_area_with_one_wildcard
2025-04-18 3:34 AM - edited 2025-04-18 3:37 AM
Attached is an example showing how to change Flex Button text.
The implementaion in
\gui\src\screen1_screen\Screen1View.cpp
void Screen1View
::changeText () // override final
{
auto circular_next_ttid = []() -> touchgfx::TypedTextId
{
static std::array<touchgfx::TypedTextId, 3> ttIds
{
T_BTN_FLEX_TEXT_ALIGN_CENTRE ,
T_BTN_FLEX_TEXT_ALIGN_RIGHT ,
T_BTN_FLEX_TEXT_ALIGN_LEFT
};
static std::size_t index = 0;
int result = ttIds [ index ];
index = (index + 1) % ttIds.size();
return result;
};
Unicode::snprintf
(
flexButton1Buffer,
FLEXBUTTON1_SIZE,
"%s",
TypedText ( circular_next_ttid () ).getText()
);
flexButton1.invalidate ();
}