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Pausing function during keyboard input

Kenbit
Visitor

Hi 

I am using the TouchGFX keyboard to input data into fields on a number of settings screens. Since the screens are small, I cannot afford the option of Cancel and Enter buttons as used in the demo. Instead I have added 2 buttons to the keyboard for Enter and Cancel. The former leaves the buffer intact, while the latter clears it before returning. However, the function that contains the keyboard container continues executing while the keyboard is in use. The result is that the data is never entered into the field. 

One workaround I have used is to add an 'Add/Edit' flex button  that loads the keyboard and writes the returned buffer to the model. Flex buttons over the data fields, that are made visible at the time the keyboard container is loaded, then cause the screen to reload, which then draws and displays the data from the model. It works, but it is too clunky.

I have tried using a while loop to pause while the keyboard is visible, but this does nothing.

Has anyone any suggestions on how to pause the code until the user has finished entering data via the keyboard? I'm probably missing something extremely obvious.

 

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