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NUCLEO-F072RB with the X-NUCLEO-GFX01M2

Rupert
Associate

Hey everyone, I'm new to the whole STM32 world so bear with me.

I saw that the NUCLEO-F072RB worked with the X-NUCLEO-GFX01M2, but I can't make it work. The touchGFX is grey in the CubeMX and there are no examples in the touchGFX designer with the F series.

I was trying to work with the IDE instead of CubeMX but the result is the same.

I've seen some answers here about porting and making 2 exact setups and transfering the difference from one to the other but I'm really confused on how to solve this problem.

Can anyone help me out?

Regards,

Rupert

12 REPLIES 12
MM..1
Chief III

F0 is on edge , but can work . Inspire in

MM1_0-1733240129474.png

 

Thanks for your reply!

What do you mean is on "edge"?

Can work? How?

Do you mean that I should do a project in those templates and wait for its release?

Regards

Edge of power and resources. F071 16k SRAM vs G072 36k SRAM ... speed 48MHZ vs 64Mhz   M0 vs M0+

GFX01 realy work here only in partial framebuffer mode.

Work normal way, create in IDE new project and add TGFX software package to it.

Rupert_0-1733303679317.png

It doesn't work

Only warning and i dont use latest versions , simply click on graphics next level open

MM1_0-1733326033423.png

First install compatible version

MM1_1-1733326556305.png

 

Rupert_1-1733329982451.png

 

Rupert_0-1733329851556.png

I have all the latest versions.

Every version appears like this and I cannot click on it, it's greyed out.

Is the F0 series supported? It's a VERY old platform, and all the resources are focused on newer parts with more memory and capabilities.

The GFX01M1/M2 shields might well fit, and be accessible by other code supporting the display and it's controller, TouchGFX might NOT, being a large resource hog vs something lightweight and tailored to low resource MCU's

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Up vote any posts that you find helpful, it shows what's working..

Rupert_0-1733331677127.png

Hi, thanks for your input!

I based my choice on this list (display datasheet). So even if only one picture and a button, it should work, right?

My application is simple and should be cheap, maybe I chose too cheap?

Maybe it is as you say, it has x-cube-display and not x-touch gfx? 

I'll try these new things and see if it works, Thanks!

Regards.