Help with an internal assert failure
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‎2019-03-12 10:22 AM
I'm getting what looks like assert failures while running a TouchGFX project in Visual Studio.
Its happening on two of my designed screens out of 12 so its likely something I've created but need a hint of where to look for the fault.
It happens as soon as the page is switched to so part of its initial draw.
In case the image is too small the assert looks to be raised while performing a TestArea draw:
ucrtbased.dll!_wassert(const wchar_t * expression, const wchar_t * file_name, unsigned int line_number) Line 404 C++
Any clues to which property combination I may have set incorrectly in the Designer much appreciated.
The only changes made to the gui generated files have been to *** in missing #includes for widget buttons, and this has been working for all other screens.
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TouchGFX
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‎2019-03-13 12:48 AM
The assert in LCD::drawStringInternal() is
assert(false && "Unknown character used in wildcard string. Make sure that all used characters are included in the texts.xlsx file. Read the text database section in the documentation for more information.");
Are you trying to render a TextArea with wildcards?
/Martin
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‎2019-03-13 1:57 AM
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‎2019-03-13 2:05 AM
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‎2019-03-13 2:31 AM
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‎2019-03-13 2:46 AM
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‎2019-03-13 3:53 AM
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‎2019-03-14 2:41 AM
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‎2019-03-14 3:30 AM
