2019-08-26 12:25 AM
2019-08-26 12:51 AM
Hi @ASar,
It says so in the popup. "No buffer allocated". Try inserting this into your view:
#define CANVAS_BUFFER_SIZE (3600)
static uint8_t canvasBuffer[CANVAS_BUFFER_SIZE];
CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE);
/Martin
2019-08-26 12:51 AM
Hi @ASar,
It says so in the popup. "No buffer allocated". Try inserting this into your view:
#define CANVAS_BUFFER_SIZE (3600)
static uint8_t canvasBuffer[CANVAS_BUFFER_SIZE];
CanvasWidgetRenderer::setupBuffer(canvasBuffer, CANVAS_BUFFER_SIZE);
/Martin
2019-08-26 01:15 AM
Thank you very much!
2019-08-26 01:19 AM
You're welcome :)