‎2019-11-25 03:39 AM
Hi
Just started to use the TouchGfx, notice an issue with fonts in the designer.
I added a new typographies for a font i want to use in a new project, up to this part no problems. But when introduce a text area in the designer and select the new font, the designer does not render the correct font. The correct font only appears when running the simulator.
Is this behavior expected? In this case (since the real font is larger) it becomes tricky to put / align things in the designer since the real font size is different from the one shown.
I have attached an image to show it (the left panel is the TouchGfx Designer, the right panel is the simulator).
Thank You
Solved! Go to Solution.
‎2019-11-29 01:16 AM
I see the error. The designer team is looking at it now. Nothing you can do about it for the time being in 4.12.3.
/Martin
‎2019-11-28 06:20 AM
There are some differences between what the designer shows you on canvas (.NET text rendering) and what you see in the Simulator (What FontConverter / TextConverter generates).
But this seems extreme =) Can you send me the font?
Thanks
/Martin
‎2019-11-28 06:51 AM
‎2019-11-29 01:16 AM
I see the error. The designer team is looking at it now. Nothing you can do about it for the time being in 4.12.3.
/Martin
‎2019-11-29 02:21 AM
Hi
Thanks for the update..
Will hope it can be fixed in a future update.
Thank You
‎2019-11-29 02:31 AM
It's been created as an issue. It is to be expected that there are some differences as long as the designer does not use the same glyph data that the fontconverter outputs - BUT - this is extreme.
It's been a long time dream of theirs to have the output be exactly the same.
/Martin