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Best answer by Martin KJELDSEN

The application does not need to be 32-bit. TouchGFX knows how to blend ARGB8888 into an RGB565 framebuffer.

4 replies

Martin KJELDSEN
Principal III
November 30, 2020

Dynamic Bitmaps support multiple color formats including ARGB8888. There's your alpha. TouchGFX will handle the blending from there.

/Martin

AndrewM
AndrewMAuthor
Associate III
November 30, 2020

Thanks Martin, so just to clarify, instead of having an RGB565 dynamic bitmap (as I currently have), and setting a colour within the bitmap using a 16 bit number and then having to calculate any alpha blending manually myself (which I was about to start figuring out), I would instead just use an ARGB8888 dynamic bitmap and set a colour/alpha within it using a 32 bit number, nothing more to do - correct?

Martin KJELDSEN
Martin KJELDSENBest answer
Principal III
December 1, 2020

The application does not need to be 32-bit. TouchGFX knows how to blend ARGB8888 into an RGB565 framebuffer.

Alexandre RENOUX
Visitor II
December 8, 2020

Hello AndrewM,

When your question is answered, please close this topic by choosing Select as Best.

/Alexandre