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I made a touchgfx project by CubeIDE,when I choose touchgfx framebuffer by allocation,after build ,the framebuffer is placed into flash,then ram.I wonder why.
I cant use touchgfx well ,not familiar with c++.will stemwin add gpu2d support ?
I am trying to use touchfgx on stm32,but I have some problems .the background on the hmi will rotate sometimes,the background has a lot moving lines and shapes that rotate along.I know I can use texture mapper to realize it,but that need many texture...
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