Hello @clemens, sorry for the late reply.jpeg_utils.h with hardware decoded video is only used for STM32F7. Unfortunately, we currently only check if the subfamily contains "F7" in TouchGFX Generator, which causes the mistakenly include for STM32U5F7...
Hello @ferro.The render issue can be resolved by flattening the font. You can find a guide on this process in the TouchGFX documentation here. I have also attached a flattened version of the font.Regarding the other issue with the vector font being t...
Hello.You can cast a Drawable to a FadeAnimator. Following @ferro's example from the first reply, you can do it like this:class FadeEachChild : public GenericCallback< Drawable& >
{
virtual void execute(Drawable& d) override final
{
if (FadeAnima...
Hello.Have you tried to debug the simulator to ensure that the values are stored correctly and copied correctly when you read them?Could you share an entire TouchGFX simulator project to showcase the issue?Best regards,Johan
Hello.We don't have a DSI Video Mode example for STM32F469I DISCO. However, three U5 TBSs that use DSI Video Mode are available in TouchGFX Designer. These are the ones with the 480x480 round display (2 x STM32U5A9J DK and STM32U5G9J DK1).Best regard...