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We want to use AnimationTextureMapper to animate an image and it works fine when we use doubble framebuffers but with a single framebuffer we get flickering. Because we have limited RAM I wonder if anyone has any ideas/tricks how to get flickerfree ...
By following this guide (https://touchgfx.zendesk.com/hc/en-us/articles/115002741432-Create-custom-Application-Template) I have made an custom application template for our hardware. I'm able to select my application template in TouchGFX Designer (4....
...each time the the LCD is updated. If I press ignore it will draw the next segment and then throw a new assert at the same place. Any ideas what the root problem could be?I'm using touchGFX 4.10.0 and IAR ARM compiler 8.32.1
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