2019-03-20 05:59 AM
We want to use AnimationTextureMapper to animate an image and it works fine when we use doubble framebuffers but with a single framebuffer we get flickering. Because we have limited RAM I wonder if anyone has any ideas/tricks how to get flickerfree animation with a single framebuffer?
2019-03-20 01:51 PM
There's loads of tricks, mostly developed just before the introduction of GPU accelerators in PCs. Sort of around 1990 to 2000. I suggest you look up papers from that era.
But without far more details of your application, I can't make suggestions on what is best for you to consider.