CMake for TouchGFX via CubeMX?
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‎2025-02-07 11:02 PM
Hi!
Any chance this will be supported soon?
CubeMX is already updating the auto generated CMake file in STM32 VS Code when adding TouchGFX but this is just for some of the TouchGFX files and is not sufficient, instead there will be build errors.
As a related question: is there a way to add custom CMake code in the auto generated CMake file e.g. under "User code begin etc"?
Thanks
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‎2025-02-12 1:23 AM - edited ‎2025-02-12 1:24 AM
Hello @Southbranch,
I raised your question about TouchGFX support plan to the dedicated team (Internal ticket number: 202877)
I will keep you updated!
To give better visibility on the answered topics, please click on Accept as Solution on the reply which solved your issue or answered your question.
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‎2025-02-12 1:23 AM - edited ‎2025-02-12 1:24 AM
Hello @Southbranch,
I raised your question about TouchGFX support plan to the dedicated team (Internal ticket number: 202877)
I will keep you updated!
To give better visibility on the answered topics, please click on Accept as Solution on the reply which solved your issue or answered your question.
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‎2025-03-12 1:51 AM - edited ‎2025-03-12 1:51 AM
Hello again @Southbranch,
TouchGFX 4.25.0 supporting CMake is now online
You can check documentation page updated with an article on how to setup a CMake project with TouchGFX: TouchGFX Documentation under Development -> Scenarios -> CMake as build system
Hope that helps!
To give better visibility on the answered topics, please click on Accept as Solution on the reply which solved your issue or answered your question.
