Why does the BILINEAR_INTERPOLATION crash?
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2021-08-24 8:05 PM
Hi all:
I'm using TextureMapper now if i used BILINEAR_INTERPOLATION will crash.There is no problem if you use NEAREST NEIGHBOR.As shown in the picture below:
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TouchGFX
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2021-08-24 8:31 PM
Exceeding some buffer boundary? Running out of heap space?
A register dump from the Hard Fault Handler and a Disassembly of the faulting instructions would be illuminating..
Up vote any posts that you find helpful, it shows what's working..
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2021-08-24 9:03 PM
Both increased still crash
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2021-08-24 9:36 PM
Ok
Up vote any posts that you find helpful, it shows what's working..
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2021-08-25 12:15 AM
Perhaps do some investigating as to the reason behind the hard fault as Tesla suggests. There is a significant amount of information in the SCB registers.
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2021-08-25 12:29 AM
The PC pointer is 0x00000 and the LR register points to the inside of GFX.What is the problem that can't be analyzed at present.I can't analyze what happen at pressent
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2021-08-25 12:30 AM
My question is why does changing the algorithm cause a crash?
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2021-08-25 12:32 AM
Do the PC and LR register values help solve this problem?
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2021-08-25 2:29 AM
Both point to the GFX library
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2021-09-09 1:56 AM
Hi,
Were you able to solve your issue ? Which mcu are you working with by the way ? What version of TouchGFX are you using ? Which toolchain/IDE as well ? Could you maybe share your project or explain how to reproduce it if easy to do so ?
/Romain
