2023-09-14 10:51 PM - edited 2023-09-18 05:25 PM
I am using touchgfx 4.20.0 and have a project running well in portrait on a 2.4" tft screen (RGB565).
My issue iswhen i rotate the project to be landscape some features become very laggy. for example i have a rotary dial and turning it up and down moves a scrollWheel in a container to scroll throught data. When i stop turning it it contiues for maybe half a second, like its struggling dealing with commands in a buffer.
Just to clarify this is exactly the same project running in portrait and i don't see these issues.
I would be greatful if someone would be able to point me to an area where the screen updates could be becoming qued or backlogged ?
This is running on the M7 core of an STM32H757 MCU, using rtos with a 20ms tick timer for the appTick. although i lowered the tick to 10ms and it made not difference. Updating TouchGFX would be a big project as its so tied up with cubeMX and i don't want to introduce new problems.
any pointers would be great
cheers
2023-10-04 11:03 AM
im hoping someone is able to point me in a direction where i could identify what this could be caused by ?