2024-02-29 5:36 PM
Hello,
We are in the process of integrating TouchGFX into our workflow and back-end build systems. We are using a STM32U599.
Please see my question with respect to the tree below
Middlewares/ST/touchgfx_components/
└── gpu2d
    ├── NemaGFX
    │   ├── include
    │   └── lib
    │       └── core
    │           └── cortex_m33
    │               └── gcc
    │                   ├── libnemagfx.a
    │                   ├── libnemagfx-float-abi-hard.a
    │                   ├── libnemagfx-float-abi-hard-wc16.a
    │                   └── libnemagfx-wc16.a
    └── TouchGFXNema
        ├── include
        │   └── touchgfx_nema
        └── lib
            └── cortex_m33
                └── gcc
                    ├── libtouchgfxnema.a
                    └── libtouchgfxnema-float-abi-hard.a
Solved! Go to Solution.
2024-03-14 6:02 AM
Hi @desmond ,
In short for your questions:
That depends on your project settings. To my knowledge 16bit word count is rarely used, but we supply a lib that can work with those projects as well.
I hope that answers your question,
Regards,
2024-03-01 6:36 AM - edited 2024-03-01 9:05 AM
A bit of digging around here is what I found please confirm
Under what conditions would you use libraries with `wc16` version of the library?
2024-03-14 6:02 AM
Hi @desmond ,
In short for your questions:
That depends on your project settings. To my knowledge 16bit word count is rarely used, but we supply a lib that can work with those projects as well.
I hope that answers your question,
Regards,
2024-03-14 6:07 AM
Sound good. Will circle back if we have issue integrating it.
Thanks
2024-03-18 3:26 AM
Hello @desmond ,
You are welcomed, don't hesitate if you have another question.
Regards,