2024-02-29 05:36 PM
Hello,
We are in the process of integrating TouchGFX into our workflow and back-end build systems. We are using a STM32U599.
Please see my question with respect to the tree below
Middlewares/ST/touchgfx_components/
└── gpu2d
├── NemaGFX
│ ├── include
│ └── lib
│ └── core
│ └── cortex_m33
│ └── gcc
│ ├── libnemagfx.a
│ ├── libnemagfx-float-abi-hard.a
│ ├── libnemagfx-float-abi-hard-wc16.a
│ └── libnemagfx-wc16.a
└── TouchGFXNema
├── include
│ └── touchgfx_nema
└── lib
└── cortex_m33
└── gcc
├── libtouchgfxnema.a
└── libtouchgfxnema-float-abi-hard.a
Solved! Go to Solution.
2024-03-14 06:02 AM
Hi @desmond ,
In short for your questions:
That depends on your project settings. To my knowledge 16bit word count is rarely used, but we supply a lib that can work with those projects as well.
I hope that answers your question,
Regards,
2024-03-01 06:36 AM - edited 2024-03-01 09:05 AM
A bit of digging around here is what I found please confirm
Under what conditions would you use libraries with `wc16` version of the library?
2024-03-14 06:02 AM
Hi @desmond ,
In short for your questions:
That depends on your project settings. To my knowledge 16bit word count is rarely used, but we supply a lib that can work with those projects as well.
I hope that answers your question,
Regards,
2024-03-14 06:07 AM
Sound good. Will circle back if we have issue integrating it.
Thanks
2024-03-18 03:26 AM
Hello @desmond ,
You are welcomed, don't hesitate if you have another question.
Regards,