Performance issues with many images rotated using the Texture Mapper
I have an application where I will need to rotate multiple images at the same time and am seeing performance issues. I have tried it on the STM32F746G-Discovery as well as the newer STM32F750-Discovery and am seeing the RENDER_TIME run out and of course this causes frame skipping and then slight jerks in the rotation of the images.
I see similar issues when rotating shapes instead of images (although it is much better).
What things can I do to improve performance?
