2025-09-19 3:48 AM
Hello I had old build of STM32F469i-disco with LVGL and square line studio interface. when i burn that hex in this board it won't work. But same board when i try with touchgfx it work. if there is any change in LCD pinout ot some other change let me know. to resolve this issue
2025-09-20 4:17 AM
@himsha wrote:
Hello I had old build of STM32F469i-disco with LVGL and square line studio interface. when i burn that hex in this board it won't work. But same board when i try with touchgfx it work. if there is any change in LCD pinout ot some other change let me know. to resolve this issue
I didn't accept that solution neither kudoed it.
I will keep as it is for the investigation.
2025-09-22 2:32 AM
i had done direct search and got nothing
2025-09-22 4:44 AM
Please some one check and guide me on this. why this is happening? its very critical issue I am stuck not able to proceed further
As you can see in demo touchgfx simulates same color, but after burn target color get automatic different
2025-09-22 7:09 AM
Simply this only say not in *.c files as you see on screenshot...
2025-09-23 11:45 PM
sorry i didn't get you. I had directlty burn target from TouchGFX
2025-10-07 3:08 AM
Hello,
I didn't reproduce that behavior on STM32F469i-DISCO board.
I set the back ground is red as set in TouchGFX. The revision of the board I'm using is rev B: MB1189B.
What is the revision of your board?
2025-10-08 12:26 AM
What you dont get , you search define in all *.c files, but this isnt all files. Next is *.h *.hpp *.cpp etc.
And FYI color shifting is classic trouble ond DSI with not precise horizontal porch setup corelate LTDC and DSI values.