2023-10-12 05:47 AM - edited 2023-10-12 05:55 AM
What do those statements mean? - "The L8 formats cannot be used as framebuffer formats in TouchGFX. This is because it is not practical blend to two images in the framebuffer."
https://support.touchgfx.com/docs/basic-concepts/color-formats
Obviously, it is absolutely practical on STM controllers with their LTDC and DMA2D peripherals. The fact it is "impractical" on TouchGFX side, - does it mean there is no full support for HW accelerators from ST micros by TouchGFX? For instance, previously promoted by ST graphics library StemWin did with ease.
What it seems not practical - is to add unnecessary external RAM to the system when the requirements for graphics are not too demanding (as for majority of embedded devices).
Is there any plan from TOuchGFX to start supporting 8 bpp palette-based formats in frame buffers?