Can't display TouchGFX graphics
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‎2020-12-23 2:18 AM
Hello everyone. I am currently working with an STM32F469I-Discovery Board.
I created my project using the STM32CubeIDE board selector and made my layout using TouchGFX. Both softwares communicate as it should and I can generate code from one software and see the changes in the other one. I successfully added a task to FreeRTOS so I know I can correctly program the board and that it is working. I also tested an example showing me that the screen is working as it should too.
Now comes my problem. I am completely unable to display anything on the screen that has been created using TouchGFX and STM32CubeIDE. I configure the LTDC as well as the DSI in all imaginable configurations and nothing is working.
I was expecting it to be rather straight forward, without barely touching anything:
- create the project in STM32CubeIDE (screen and communication configured by the IDE),
- modify the TouchGFX file to look as I want,
- generate the code,
- built and debug the code in STM32CubeIDE,
- the display shows up.
Do I need to check anything else? I was thinking of maybe a faulty GUI task or something like that. I have attached my code so you may be able to run it on your own STM32F469I-Disco and check if I missed something obvious.
Solved! Go to Solution.
- Labels:
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STM32F4 Series
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TouchGFX
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‎2021-01-08 5:16 AM
So when I do that I can successfully flash the board with the screen I designed in TouchGFX from CubeIDE. However, I am unable to see the same integration as I previously had with TouchGFX inside CubeMX (I can't directly open the TouchGFX project by clicking on it inside CubeIDE). Also, files are imported from TouchGFX which means that I can't create a new file such as a new source or header files inside CubeIDE. Is there any workaround? Or something I did bad?
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‎2021-01-08 9:40 AM
As i write in first response When you need quick start on discovery board.
But i mean you can create new files and use it . Try in new thread show what dont work.
Too you can directly open touch, one step you need add .touchgfx file to project...

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