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STM32L4R9-DISCO DSI example - sample image not actually RGB

JSome.2
Associate II

I recently purchased an L4R9 Discovery board with an MB1314 round LCD.

Under STM32Cube_FW_I.4_V1.17.2 / Projects / 32L4R9Discovery / Examples / DSI / DSI_CmdMode_SingleBuffer, there is a reference to a 24bpp frame buffer. The comment cryptically states:

/* Physical frame buffer for background and foreground layers */
/* 390*390 pixels with 24bpp - 20% (with GFXMMU) */

20% is not explained. Furthermore, the sample code goes on to draw a bitmap from a header file into the buffer:

/*Draw image in GFXMMU (Chome-GRC) Virtual buffer*/
CopyInVirtualBuffer((uint32_t *)image_390x390_rgb888, (uint32_t *)LAYER_ADDRESS, 0, 0, 390, 390);

But the data in "image_390x390_rgb888" isn't actually just RGB data. If you look at the header file containing the data, it's formatted into blocks (horizontal lines?) and each line cryptically begins with an undocumented byte - at a glance, it appears to be always 0 or 1.

So my questions are:
1. What is 20% referring to?
2. What is the extra byte in the RGB data of the header file?

1 ACCEPTED SOLUTION

Accepted Solutions
KDJEM.1
ST Employee

Hello @JSome.2 ,

GFXMMU enables to store only the visible parts of the non-rectangular displays and in the case of round displays, this peripheral reduces by 20% the memory requirements to store the graphic framebuffer.

So, GFXMMU allows an economy of about 20% of the framebuffer memory footprint, despite the overhead of the pixels that are mapped but not visible on the display. For more explanation, I advise you to refer to AN5051
Application note "Graphic memory optimization with STM32 Chrom-GRC™".

I hope this answer your request!

Thank you for your contribution in STCommunity :).

Kaouthar

To give better visibility on the answered topics, please click on Accept as Solution on the reply which solved your issue or answered your question.

View solution in original post

1 REPLY 1
KDJEM.1
ST Employee

Hello @JSome.2 ,

GFXMMU enables to store only the visible parts of the non-rectangular displays and in the case of round displays, this peripheral reduces by 20% the memory requirements to store the graphic framebuffer.

So, GFXMMU allows an economy of about 20% of the framebuffer memory footprint, despite the overhead of the pixels that are mapped but not visible on the display. For more explanation, I advise you to refer to AN5051
Application note "Graphic memory optimization with STM32 Chrom-GRC™".

I hope this answer your request!

Thank you for your contribution in STCommunity :).

Kaouthar

To give better visibility on the answered topics, please click on Accept as Solution on the reply which solved your issue or answered your question.