Hi all: I'm using TextureMapper now if i used BILINEAR_INTERPOLATION will crash.There is no problem if you use NEAREST NEIGHBOR.As shown in the picture below:
Hi @Martin KJELDSEN : I want to develop some algorithmic controls based on GFX that need to get images per pixel,or how to push the processed data directly to FarmBuffer without changing the image?B,Rjack
Hi @Martin KJELDSEN I've got a problem that i want to redraw the frame buffer before the screen lights up.so I clean the frame buffer after close screen (memset(framebuffer,0,sizeof(framebuffer))).When the screen is bright I notice that only par...
Hi @Martin KJELDSEN : I want to know how many live images are cached.I found two pointer variables. static CacheTableEntry* cacheTable; //address of allocation point cache static BitmapId* allocationTable; //order of allocations in cacheBut I cou...
The PC pointer is 0x00000 and the LR register points to the inside of GFX.What is the problem that can't be analyzed at present.I can't analyze what happen at pressent