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TouchGFX, rendering bug with big glyphs

Gom
Associate II

Hi

I'm using a big font size (let's say 400), and glyphs are not refreshed correctly when partially invalidated. It's like the wrong part of the glyph data is copied to the framebuffer.

I've attached a minimal project that shows the bug. All is done through the Designer, there's no custom code.

Using TouchGFX 4.13 (could not test 4.14), but the changelog doesn't seem to mention such a fix.

Thanks.

PS: sorry if this is not the right place to report bugs, let me know if it should be done somewhere else!

5 REPLIES 5
Alexandre RENOUX
Principal

Hello,

What you shared is not enough for me to see the issue.

Please include the assets folder with it as well.

/Alexandre

Gom
Associate II

Sure! Here it is.

Sorry for not including it first.

Alexandre RENOUX
Principal

Thank you, I reproduced the bug.

We will try to investigate and fix it as soon as possible.

Thank you again for the feedback.

/Alexandre

Alexandre RENOUX
Principal

Hello,

The bug has been fixed and will be part of the next release (TouchGFX 4.15) that will come out 8th of October.

Thank you again for reporting it and sorry for the wait.

/Alexandre

Gom
Associate II

Thanks for fixing it so quickly. It's great that it's part of the next release!