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Gom
Associate II
September 9, 2020
Question

TouchGFX, rendering bug with big glyphs

  • September 9, 2020
  • 5 replies
  • 1262 views

Hi

I'm using a big font size (let's say 400), and glyphs are not refreshed correctly when partially invalidated. It's like the wrong part of the glyph data is copied to the framebuffer.

I've attached a minimal project that shows the bug. All is done through the Designer, there's no custom code.

Using TouchGFX 4.13 (could not test 4.14), but the changelog doesn't seem to mention such a fix.

Thanks.

PS: sorry if this is not the right place to report bugs, let me know if it should be done somewhere else!

This topic has been closed for replies.

5 replies

Alexandre RENOUX
Visitor II
September 9, 2020

Hello,

What you shared is not enough for me to see the issue.

Please include the assets folder with it as well.

/Alexandre

Gom
GomAuthor
Associate II
September 9, 2020

Sure! Here it is.

Sorry for not including it first.

Alexandre RENOUX
Visitor II
September 9, 2020

Thank you, I reproduced the bug.

We will try to investigate and fix it as soon as possible.

Thank you again for the feedback.

/Alexandre

Alexandre RENOUX
Visitor II
September 28, 2020

Hello,

The bug has been fixed and will be part of the next release (TouchGFX 4.15) that will come out 8th of October.

Thank you again for reporting it and sorry for the wait.

/Alexandre

Gom
GomAuthor
Associate II
September 28, 2020

Thanks for fixing it so quickly. It's great that it's part of the next release!