Associate II
September 9, 2020
Question
TouchGFX, rendering bug with big glyphs
- September 9, 2020
- 5 replies
- 1262 views
Hi
I'm using a big font size (let's say 400), and glyphs are not refreshed correctly when partially invalidated. It's like the wrong part of the glyph data is copied to the framebuffer.
I've attached a minimal project that shows the bug. All is done through the Designer, there's no custom code.
Using TouchGFX 4.13 (could not test 4.14), but the changelog doesn't seem to mention such a fix.
Thanks.
PS: sorry if this is not the right place to report bugs, let me know if it should be done somewhere else!