2025-11-10 2:49 AM - last edited on 2025-11-10 2:51 AM by Andrew Neil
一. Relevant hardware and software versions
The hardware I am using is STM32H750, including on-chip RAM and QSPI flash. The screen resolution is 480x272 with a RGB interface screen, and the color format is RGB565. The LCD buffer and TouchGFX buffer are located in AXI RAM. The Cubemx version is 6.15 and the TouchGFX version is 4.26.
二. Regarding the issues I encountered
I tried several 480x272 examples available on touchgfx. I found that there was some image loss in this simulation clock example and texture mapping example, but I was able to complete the task using other examples. I would like to ask everyone what's going on here, or if there are any suggestions for solutions.tains some relevant pictures.