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Screen rotation (90) requires all assets be rotated 90

jchernus-fikst
Associate II

Good afternoon,

I'm using a screen that is naturally in a portrait orientation but my application requires landscape. I've found how to rotate the entire GUI in TouchGFX, however I am finding that I need also to rotate every PNG asset I've imported 90 degrees for it to appear correctly on the simulator or the actual screen (Focus LCD).

Here it is without the asset rotated:

jchernusfikst_1-1740589641782.png

And here you'll see that I've rotated the asset 90 degrees in the `Images` section, and it appears correctly:

jchernusfikst_0-1740589433615.png

jchernusfikst_2-1740589681398.png

Is this expected behaviour or is something set up incorrectly in my project? I wouldn't expect to have to rotate every single asset, in addition to the global setting being set.

Thanks in advance!

Julia

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