2022-09-27 09:00 PM
Hi all,
Gfx can generate L8_RGB565 & L8_ARGB8888 format bitmap, but each pixel retains one byte of data, Bmp RLE8 format can further compress pixels of the same color.
Why doesn't GFX store in this way ?
I want to generate a 256-color BMP image with alpha information like L8_ARGB8888 without Gfx, what tools should I use ?