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Question About the Image Format L8_RGB565 & L8_ARGB8888

V.H
Senior

Hi all,

Gfx can generate L8_RGB565 & L8_ARGB8888 format bitmap, but each pixel retains one byte of data, Bmp RLE8 format can further compress pixels of the same color.

Why doesn't GFX store in this way ?

I want to generate a 256-color BMP image with alpha information like L8_ARGB8888 without Gfx, what tools should I use ?

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