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Invalid font displayed on canvas in TouchGFX Designer

Juliusz Hoffman
Associate

Hi,

I've came across a weird bug, where Designer displays a completely different font in the design window than is selected in the Typography . On compilation (emulator or on device) appropriate font is displayed. Example:0693W000003QoEgQAK.jpg

As you can imagine, sizing and placing of text elements is extremely annoying.

I'm specifically talking about the Nullshock Bold font, which you can find here: https://www.dafont.com/nulshock.font

Any hints on how to solve this would be appreciated.

11 REPLIES 11

@Community member​ 

We took stabs at it, because that is what it takes (basically guessing why a font file isn't recognized). We never were able to create the font file so it could be viewed in the Designer.

Alas, we ended up basically designing with the custom font and simulating and viewing it on the target to verify it's correctness. It is a tedious process.

derek2399
Associate II

Thanks so much for this reply. I had included the font in Windows as well and it still was not recognised. Saved me another day (or two) guessing!😀