2021-01-16 09:16 AM
Hello!
I have a 3D libray, which generates pixeldata.
I didn't found functions or widgets, which allow to draw on it's canvas.
So, I want to direct write image to memory.
Like this
for(uint16_t x = 0; x <= 700; x++)
for(uint16_t y = 0; y <= 200; y++)
*(__IO uint32_t*)(0xD0000000 + (x + y * 1024)*3)=0x0000FF00;
How can I get page, which is displayed now (because I need to write to another page) ?
functions
virtual uint16_t* getTFTFrameBuffer() const;
virtual void setTFTFrameBuffer(uint16_t* adr);
declared in TouchGFXGeneratedHAL.hpp, are inaccessible