2024-09-17 12:16 AM
Hi,
I have a project with about 10 screens implemented and the requirement is that an animation needs to be displayed during bootup of the device.
Is there a way to go ahead and add another extra screen with animation and call that during bootup?
Or Should I create a new TouchGFX project with only animation screen and bootup code alone and run this project first and then call the 10 screens project?
Please guide.
Thanks & Regards,
Keerthi
2024-09-17 01:13 AM
Hello @KNara.2 ,
I am not sure what you mean by "animation".
However, you can look at our demos (ex : demo 7) that are available in TouchGFX Designer.
There we have some kind of animation at the start of the board, we do that by playing a video for about 5 seconds. The video is full screen on a unique screen and we have an animation that waits for 5 seconds before changing to the "main screen".
You could do the same thing :
I hope this helps! :smiling_face_with_smiling_eyes:
If this message answers your question, I invite you to select it as "best answer".
Regards,
2024-09-17 01:34 AM - edited 2024-09-17 01:37 AM
TouchGFX projects technically don't need a boot animation as they boot almost instantly. The easiest is to communicate this with your customer first and perhaps they will scrap the requirement. But some customers want a logo displayed on boot (and perhaps firmware version or other info on the screen). In my case I convinced the customer to reduce the time of the boot logo from 5 seconds to 2 seconds as there is no need for it to take that long and it's enough to see the logo.
A separate project is completely unnecessary and extra work. Unless you integrate it into the bootloader, but then your bootloader becomes too complicated.
So just add an extra screen. In TouchGFX you can create animations in code (moveanimator), video, or animated pictures.
2024-09-30 07:32 AM
hello @KNara.2 ,
Were you able to move forward on your issue?
Regards,