2025-01-16 06:15 AM
Hi All,
I'm sure this has been discussed before - and there's probably a solution out there, but for the life of me, I can't find it.
So here's the situation.
I have a large (~256K) block of graphics data, that sits within its own designated sectors at the top of the CPU flash. This data very rarely changes.
Is there any method that I can use, that will stop this data being re-programmed by CubeIDE everytime I change some software? Is there an IDE setting that will ignore reprogramming data/sectors that haven't changed since the last reprogram?
Obviously, this would speed up development - which would be nice...
Cheers,
Toneski
2025-01-16 06:39 AM
CubeIDE only erases enough of the flash to program the generated code - See:
So is your "large (~256K) block of graphics data" part of the compiled ELF image?
If so, I guess the thing to do would be to separate it out...