From my understanding, there is support for 16-bit per pixel (R5G6B5) and 32-bit per pixel (R8G8B8A8). The 32-bit value can render higher-quality and also blend with the background very nicely, however a graphic element is taking twice the amount of ...
Thanks a lot! Yes, we manage to get a tiled system which work on the actual device. Also, using the function blitCopy (HAL::lcd().blitCopy()), we can now draw something using the content of RAM! Great!I have another question... blitCopy do have a fla...
Hi Martin,I am coworker of Iswarya... here is the screen shot showing the errors:I took a look but the tiling widget "TiledImage", has the following description:"Simple widget capable of showing a tiled bitmap. This means that when TiledImage is larg...