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When I run this code:void Screen1View::startSession()   {   Unicode::fromUTF8((const uint8_t*) "Hello world!!", longTxtBuffer, LONGTXT_SIZE);   longTxt.invalidate();   }   it works as expected.However, when I change it to:void Screen1View::startSe...
Currently TouchGFX generates code (my target is a STM32F469 DISCOVERY board) that is based on the ST CubeMX framework. Is the 'mbed' framework on the roadmap, since I like it *a lot* better.