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Is it possible to optimize the dlstm8smn.a library?

Konami
Senior II

Hi all, I'm new to developing with the STM8 and noticed that the dlstm8smn.a library is taking up nearly 1kB of flash in my project. I'm wondering if someone could help demystify what all these object files are doing and where I could potentially optimize to reduce code size.

Note: I'm compiling using optimization for size and am using the IAR workbench

Thanks in advance!

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