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Is there anyway to improve graphcis speed on STM32MP1?

DMårt
Lead

I'm playing DOOM on my STM32-Computer (STM32MP151). It's playable for a smal resolution (320x240). For higher resolution, it's not playable.

But I think I have the reason why it's slower for higher resolutions.

 

 

 

MESA: error: ZINK: failed to choose pdev
libEGL warning: egl: failed to create dri2 screen

 

 

 

These are the errors and warnings I got when I play DOOM. They are graphics related. 

So what software do I need to install to make the 3D rendering more proper?

I'm guessing that it's the following for STM32MP15X, but what are the name of the .deb packages?

  • OpenGL® ES 1.1 and 2.0
  • OpenVG® 1.1
  • EGL 1.4

https://wiki.st.com/stm32mpu/wiki/GPU_internal_peripheral#On_STM32MP1-lines

NOTE: The DOOM engine is not real 3D. It's pseudo 3D, called 2.5D.

STM32MP151AAC3 custom board with STM32-OS as operating system: https://github.com/DanielMartensson/STM32-Computer
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