TouchGFX: Scalable Image Memory Allocation Calculation
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‎2023-11-15 7:51 AM
Hello,
I am trying to optimize a TouchGFX project to see if I can fit it all in a 1 MB internal flash (stm32h725agi6).
The design our graphic designers have come up with are requiring the same image, but two different sizes. This leaves two options:
1) Store two static images in the flash
2) Store one scalable image in the flash
I'm having a hard time deciding because I cannot find information on the memory allocation for the Scalable Image feature in TouchGFX. Can someone please explain how this is done?
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‎2023-11-15 8:30 AM
Scalable isnt flash image. Only render handle scale... Then for good show you have 3 ways
A store middle size image and use scale up and down on show
B store image with bigger size only and second scale down
C store both images, but maybe svg format use is best
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‎2023-11-15 8:30 AM
Scalable isnt flash image. Only render handle scale... Then for good show you have 3 ways
A store middle size image and use scale up and down on show
B store image with bigger size only and second scale down
C store both images, but maybe svg format use is best
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‎2023-11-15 9:06 AM
Thank you for the reply MM!
Doing this test helped clarify it quite well.
