TouchGFX: Scalable Image Memory Allocation Calculation
Hello,
I am trying to optimize a TouchGFX project to see if I can fit it all in a 1 MB internal flash (stm32h725agi6).
The design our graphic designers have come up with are requiring the same image, but two different sizes. This leaves two options:
1) Store two static images in the flash
2) Store one scalable image in the flash
I'm having a hard time deciding because I cannot find information on the memory allocation for the Scalable Image feature in TouchGFX. Can someone please explain how this is done?
