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How to load a scroll list item programmatically without predefining in TouchGFX designer

CAbey.1
Associate II

I'm trying to load some text data into a scroll list. Those texts are generated at runtime. I want to show them as list items. Also, the number of elements is not fixed. No sharply defined upper limit and lower limit for the number of elements.

0693W00000aJPQaQAO.png 

1 ACCEPTED SOLUTION

Accepted Solutions
MM..1
Chief III

Simply create array for this and use it in callback

item.setIco_1(touchgfx::Bitmap(UI_Menu_Icons_1B[itemIndex]));
	item.setLabel_1(touchgfx::TypedText(UI_Menu_Items_1B[itemIndex]));

ofcourse container need setter func 

plus in setup or change func place

scrollList1.setNumberOfItems(sizeof(UI_Menu_Items_B));

View solution in original post

4 REPLIES 4
MM..1
Chief III

Simply create array for this and use it in callback

item.setIco_1(touchgfx::Bitmap(UI_Menu_Icons_1B[itemIndex]));
	item.setLabel_1(touchgfx::TypedText(UI_Menu_Items_1B[itemIndex]));

ofcourse container need setter func 

plus in setup or change func place

scrollList1.setNumberOfItems(sizeof(UI_Menu_Items_B));

Thank you for the anwser. But what is the data types of UI_Menu_Items_1B. Isn't it a array of resouser ids of texts , defined in TouhcGFX designer. So how could I change the text from code.

Thank you

I mean you can create item.setLabel in string variant and in container use wildcard...

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Ahh okay. I'll try that. Thank you very much.