2021-11-02 07:17 AM
Hi everyone!
I'm trying to integrate my own touch controller with TouchGFX on a custom board. My touch driver gives me XY coordinates of an event (press or release). Basically with this information I can do whaterver I want. So, for example, I can change color of a box when that box is pressed simulating a button.
But if I want to use the button widget with an interaction, TouchGFX generates a buttonCallbackHandler that execute code. How can I tell TouchGFX that, if my touch driver tell me that a XY coordinate relative to the button is pressed, it should call the buttonCallbackHandler?
Hopefully I wrote it clear. If it's not feel free to ask.
Thank you.
Niko
2024-03-01 08:19 PM
Hi Niko,
Did you find a way to do it.
I am struck with the same.
Thank you,
siva.