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$ stm32mp1setup [1/3]: Apply patches Apply patches based on required configuration ERROR: not possible to apply kernel-headers/0001-stm32mp1-Align-kernel-headers-to-CK-4.19.17 on external/kernel-headers [2/3]: Load graphics libraries => Extracting...
The number of frames per second does not exceed 10. Will there be any performance improvements? Are there any tips?
I've run a simple graphical program with Mono and OpenTK. It contains a simple fragment shader (demo). One frame renders about 7 seconds and CPU usage is 100%. Is it normal?vec2 p = ( gl_FragCoord.xy / resolution.xy ) - 0.5; float sx = (amp)*1.9 * si...