2019-11-21 03:05 AM
Hi,
I have STM32MP157C-DK2 board and I am running Linux Yocto on it.Now I want to run my own BMP files on the board but I am not getting how to do this. Can anyone help me the procedure to run this.
Regards
Srikanth.
2019-11-21 07:21 AM
Hi @Smedi
What do you mean by "run my own BMP files" ? Please clarify.
Olivier
2019-11-21 07:25 AM
Hi olivier,
Thanks for reply. I mean I want to display my bmp files on the screen. I want to know how to do that.
Regards
Srikanth.
2019-11-26 04:38 AM
Hi @srikanthmedisetty1.5616173611852678E12 (Community Member)
To display your BMP file on the DK2 screen you need to add the BMP loader file (libpixbufloader-bmp.so) into gstreamer gdk-pixbuf plugin (/usr/lib/gdk-pixbuf-2.0/2.10.0/loaders/) .
Then, you need to remove the cache and reload the loaders by using "rm /usr/lib/gdk-pixbuf-2.0/2.10.0/loaders.cache" then "/usr/lib/gdk-pixbuf-2.0/gdk-pixbuf-query-loaders > /usr/lib/gdk-pixbuf-2.0/2.10.0/loaders.cache".
You should now be able to display .BMP files by using gstreamer, for example gst-play-1.0 test.bmp --videosink="imagefreeze ! autovideosink"
Please note that the BMP loader file is located inside yocto distrib build directory (build-openstlinuxweston-stm32mp1/tmp-glibc/sysroots-components/cortexa7t2hf-neon-vfpv4/gdk-pixbuf/usr/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-bmp.so" if you want to generate it by yourself.
BR,
Calvin
2019-11-26 07:15 AM
Hi Calvin,
Thanks for your reply.
From your reply I understood gstreamer to be enabled in my yocto image so I enabled it and builded the image.After launching the image I found only gstlaunch-1.0 command but not gst-play-1.0.
As you mentioned I found libpixbufloader-bmp.so file in the yocto BSP of path "build/tmp-glibc/work/stm32mp1_disco-openstlinux_weston-linux-gnueabi/st-image-userfs/1.0-r0/recipe-sysroot-native/usr/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-bmp.so". And I did the remaining two steps for soft linking.
Is there anyway to launch using gstlaunch-1.0?
Regards
Srikanth.
2019-11-26 11:58 PM
Hi @srikanthmedisetty1.5616173611852678E12 (Community Member)
By looking at the AI example code located in /usr/local/demo/bin/apps_laucher_example.sh on the target, you can see that it uses "gst-launch-1.0 filesrc location=/usr/local/demo/media/stm32cubeai.png ! pngdec ! videoconvert ! imagefreeze ! waylandsink" to display a PNG.
Using this as a base, you can use "gst-launch-1.0 filesrc location=test.bmp ! gdkpixbufdec ! videoconvert ! imagefreeze ! waylandsink" to display some BMP file, using a different decoder.
BR,
Calvin