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Wildcard text works perfectly in TouchGFX simulator but not when flashed to board!

BTKottary27
Visitor

I’m working on a TouchGFX project with a dropdown menu. When I select an option, the selected text is shown in a TextArea using a wildcard buffer (selectedTextBuffer).

In the TouchGFX Simulator, the full string displays correctly. But on the actual STM32 board, only the first letter (e.g., just "M") is visible.

I've already tried the following:

  • Set the buffer size in Designer to 32

  • Confirmed that all characters are included in the font's wildcard character set

  • Verified that invalidate() is called after updating text

  • Rebuilt assets and fully flashed the board

Despite all this, the board still only shows the first letter.

Setup:

  • MCU: STM32H7 (STM32H750-DK)

  • TouchGFX version: 4.25.0

  • TextArea uses selectedTextBuffer as wildcard

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